Raffles and prize draws
Number the tickets, set the wheel to the same range and spin once per prize, removing each winner. The Winners tab keeps the order, so first, second and third prize are on record.
Spin a number wheel from 1 to 100 or any range. Draw raffle numbers without repeats, set a step, see every winner. Free, no sign-up, works on your phone.
Add the wheel to OBS as a Browser Source, and control it from a Custom Browser Dock — on the same computer.
FAQ
Use cases
Number the tickets, set the wheel to the same range and spin once per prize, removing each winner. The Winners tab keeps the order, so first, second and third prize are on record.
Set the range to your class list (1–28, say) and spin to choose who answers next. Remove each student once they have had a turn, and everyone gets called before anyone is called twice.
Spin two numbers from 1–12 for times tables, or use Step 10 from 10 to 100 to practice rounding and place value. Spinning is quicker than writing a new worksheet.
No dice at the table? Set 1–6 for a die, 1–20 for a d20 or 1–100 for percentile rolls. Use Spin again rather than Remove, because dice can roll the same number twice.
Give each player or team a number and spin to decide who goes first, which table they sit at or which slot they present in. Remove each number as it is placed.
Count people off, then spin 1–4 to send each person to one of four groups, removing a number when its group is full. Set 1–2 to split a room in half. To split a list of names into groups or pairs in one click, use the random group generator.
Set 1–75 (US bingo) or 1–90 (UK bingo), turn on Voice-over so each number is read aloud and press Remove after every call. The Winners tab is your list of called numbers to check cards against.
Viewers pick a number in chat, you spin the wheel on stream. The OBS links show the wheel as a browser source, and Auto rerun can spin again on a timer between rounds.
List exercises 1–10 on paper, spin a number and do that one. Set a step of 5 from 5 to 30 to pick how many reps or seconds.
Spin 1 to the number of pages in a book, questions in a quiz or songs on a playlist, and start there. Remove each one to work through the whole set in random order.
Set the range to 1–2 for a two-way choice or 1–3 for three options, agree what each number means, and spin. Faster than arguing.
A raffle draw works best when everyone can see it. Here is how to run one from start to finish with this number wheel, whether you have 20 tickets or 500.
1. Number the tickets. Sell or hand out tickets numbered from 1 upward and note the last number. If some numbers were never sold, write them down so you can take them off the wheel.
2. Set the range. Type 1 in From and the last ticket number in To, keep Step at 1 and press Fill Entries. Delete any unsold numbers from the Entries list.
3. Show the wheel. Put the page on a projector or TV, or press Share QR code so people can follow on their own phones. For an online event, the OBS links add the wheel to your stream.
4. Draw the smallest prize first. Press Rotate The Wheel. When it stops, read out the number (Voice-over can do it for you), then press Remove so that ticket cannot win again.
5. Repeat for each prize. Every winning number is added to the Winners tab in order, so you have a record of who won what. If a winner is not present, agree beforehand whether you redraw; if you do, just spin again.
6. Keep the record. At the end, copy the list from the Winners tab or take a screenshot to post with the results.
Why a wheel instead of a hat? Each ticket number has exactly one equal sector, the draw happens in plain view, and the list of drawn numbers is kept for you, so nobody has to trust a hand reaching into a hat.
A note on rules: in many places, raffles that sell tickets for money need a permit or have to follow local rules. The wheel picks the numbers; check what applies to your event.